Browsing: Unreal Engine

The INFINIUM Studio aims to design a pavilion as the shell of the project to demonstrate the importance of upholding a balance between the art-digital-architecture relationship, particularly in this ever-evolving digital space.

The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine and Rhino+GH.