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Browsing: Reactive-miniverse
The Reactive Miniverse 2.0 explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine.
The ESSENCE project was designed by Shannon Levkovitz as part of PAACADEMY‘s “Reactive Miniverse” with Studio Friedenberg – Machmouchi. The Reactive Miniverse studio explored the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments.
The Noon Past Night project was designed by Ned Daniels, Payton Haven, and Nawar Sami Al-Ali as part of PAACADEMY‘s “Reactive Miniverse” with Studio Friedenberg – Machmouchi.
The Reactive Miniverse workshop questions the future of digital spaces as spatial, cultural, entertaining, and educational experiences.
“Museum of Other Realities” was designed by Bensu Talay as part of PAACADEMY‘s “Reactive Miniverse” with Studio Friedenberg – Machmouchi. The Reactive Miniverse studio explored the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments.
“Reactive Miniverse Studio” jury day and final presentation will be held on 27 of August at 17:00 London Time, open for public.
Episode 50 is now available. In this episode, we met with Hamze Machmouchi an architectural designer and researcher at Zaha Hadid Architects, and Andrew Friedenberg architect and computational designer at Heatherwick Studio.
