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Browsing: game architecture
Lower Manhattan is being digitally rebuilt one block at a time inside Minecraft. In one of the most ambitious projects…
In the previous Cyber Renaissance Article, we discussed and explained Cyber Renaissance and where that Term is coming from. From prosthetics to fashion, Cyber Renaissance touches every field in the universe of Deus Ex.
Many game projects are famous not only for interesting gameplay and original mechanics but also for thoughtful and colorful game worlds.
The narrative is a very important thing in architectural design projects. Each design must have a goal and a design idea. However, those design ideas don’t have to be focused on narrative, from time to time it’s more focused on function rather than story-telling.
The Noon Past Night project was designed by Ned Daniels, Payton Haven, and Nawar Sami Al-Ali as part of PAACADEMY‘s “Reactive Miniverse” with Studio Friedenberg – Machmouchi.
We always look for something that will inspire us. That one thing will give us a new perspective or different view, games.
Birth, death, anatomy. When we start to talk about Hans Ruedi Giger, those three words can describe him, he is one of the main influences of Scorn.
We have only heard of colonizing Mars; however, there is another option from NASA, we can colonize Venus and create floating cities. For inspiration, take a look at floating cities from BioShock Infinite.
