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Browsing: Blender
In today’s architectural landscape, digital and AI tools are reshaping how you design, visualize, and analyze spaces. As a student…
In this article, architect Dimitar Pouchnikov discusses how Blender is revolutionizing design processes in the architecture and design industries.
This workshop will focus on organic fluid modeling, creating a catalog of building and mesh typologies. We’ll explore Blender’s subdivision modeling and parametric tools like Modifiers and Geometry Nodes, enabling fast procedural model generation. Blender’s parametric capabilities, including Geometry Nodes, offer Grasshopper and Houdini-like features, expanding design possibilities.
In this workshop, we use Blender, Geometry Nodes and Tissue add-on to combine the flexibility of non-destructive Tissue tools such as Polyhedral Wireframe.
Blender is an open-source 3D computer graphics software tool that is free for various users from animation to architecture sectors, helping users visualize their creative thought processes.
Revolutionizing computational design with Blender: Insights from Alessandro Zomparelli and Tissue add-on
Alessandro Zomparelli is a talented computational designer with a diverse background in Engineering and Architecture. His passion for exploring the possibilities of 3D printing technology has led him to work on projects ranging from architecture to human body extensions.
FRAC was digitally recreated by Istanbul-based EKA Creative Studio, which is a community-oriented design ecosystem that aims to build creative ideas by collaborating with multidisciplinary creators.
‘Topology-Based Modelling With Blender’ explains the correlation between mesh-topology and tessellation strategies to create parametric models.
Stable Diffusion-ControlNet and its integration with Blender for architectural visualization
The ControlNet architecture is indeed a type of neural network that is used in the Stable Diffusion AI art generator to condition the diffusion process. The diffusion process, in which the model applies a series of transformations to a noise vector to generate a new image, is a critical component of the generator.
The workshop will focus on specific workflows for architectural design modeling that encompass the topics of; Polygonal modeling, Subdivision modeling, Non-destructive techniques with modifiers, Tessellations with the Tissue addon, and Representation.
